Im going writing a strongly worded thread on the socom boards care to help?
How can I help...I have no Ps3 and no socom beta.....but I will second every thing you say if its valid....just point me at em....hey thats how I play socom too....I get other people tp point me at the bad guys....its all in the tactics you see.
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ken barlow, ken barlow,
i bet you get loads of pussy.
Well played ken barlow
How can I help...I have no Ps3 and no socom beta.....but I will second every thing you say if its valid....just point me at em....hey thats how I play socom too....I get other people tp point me at the bad guys....its all in the tactics you see.
lol get on msn! Your gas bill letter skills could be useful.
Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.
New Features
SOCOM Awards and PSN Trophies
DTS audio support
Add HUD and scoreboard opacity
Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
Spectator mode HUD turns off after brief interval
Spectator camera look now respects user invert on/off setting
Spectator camera pan now consistent with in game camera
Add dive-to-prone
Add lean control to d-pad
Gear items stackable
Extend post-round period
Restrict RPGs and grenade launchers in ranked rooms
Increase prone movement speed
Adding support for lefty control configuration (analog stick functions swapped)
Increase frag grenade effectiveness
Prevent incorrect reload interruptions
Bug Fixes
Fix animation issue when prone rolling near certain objects.
Fix remaining issues with statistics gathering and display
Fix bugs related to equipping of C4 in breach mode
Fix occasional audio drop outs
Fix last remaining framerate hitch when other clients late join <