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  #16 (permalink)  
Old 14-06-2008, 01:33 PM
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Will there be a way to see you got a headshot? Like an icon or something?
Allen: There won’t be any headshot icons but a more detailed kill description will be displayed. If a player gets a headshot it will say so in the game event window.
Will you be able to use your customized Special Forces clan setup for both the Commando and Mercenary side or is it just for the Commando side?
Allen: You get to customize both the Commando and Mercenary separately. Look at them as two alter-egos that will represent you while playing Confrontation and as soon as you join a clan your Commando becomes a member of that specific Special Forces.
What will the game run as 720p 60fps? or 1080p 30 fps?? or any other combination..
Seth: The game will run at 720p at 30fps.
Will Socom: Confrontation be using the PlayStation Name to sign in online or will we have to create a whole new, separate name for Socom online?
Seth: SOCOM Confrontation uses the PSN login. A separate login is not required.
My question is the lobby limit. From the past SOCOM games the lobby limit was always 256/256 in US East/West games, will there be more than 256 or will it have the same number?
Seth: The maximum number of players we can have in a lobby is 256.
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  #17 (permalink)  
Old 14-06-2008, 03:06 PM
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256 players in one lobby
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I dont get, i really don't get it, i try to walk away but my feet won't let me!
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  #18 (permalink)  
Old 15-06-2008, 01:59 AM
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Didn't see this when I made mine, . I'M SO EXCITED! And yes, it WILL dethrone CoD. This game will be the daddy of all war games, FPS or not.
I expect to see most people from here on it or I'll be extremely dissapointed. >.< Just go on GT (GameTrailers) or YT and seach 'Qore SOCOM: Confrontation'

W00P W00P!
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  #19 (permalink)  
Old 15-06-2008, 02:03 AM
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Well you should have looked The offical clan ladders and clan support is gunna be so...
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  #20 (permalink)  
Old 15-06-2008, 11:53 AM
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yup.

expect FUD to be pwning on their
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  #21 (permalink)  
Old 15-06-2008, 04:07 PM
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Nah, lol. The offical clan ladders were always complete sh!t and will be this time round. There is too much cheating etc... that's why you all need to make the journy over to GB where they have reffs and shiz. The new 'peek' thing looks class too, it's like SOCOM's cover system but you use the sixaxis to peek round corners, you know you love it.

YEY. I havn't been this excited about a game for ages.
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  #22 (permalink)  
Old 26-06-2008, 07:34 PM
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Will there be a headset bundle available, as with previous SOCOMs?
This is something decided by SCEE’s Marketing groups and will be publicly announced when a final decision has been made, probably in the near future.
What language do the Mercenaries speak?
As the game is set in North Africa, the Mercenaries speak Arabic. However, for ease of understanding the Merc Announcer will speak in your chosen game language, albeit with an Arabic accent (except in France for cultural reasons).
Will the in-game ladders have referees and/or moderators, to keep things fair?
In Europe, the plan is to support ranked ladders and tournaments with a dedicated team of in-game moderators.
Will you be able to select a lobby by region/language?
All lobbies supported by the game are visible in every region, allowing for global play. The plan is to include all traditional SOCOM lobbies, including those for different countries/languages. There will also be a filter option to only display the lobbies in specific regions as the number of lobbies worldwide is very large.
How will the Australia/New Zealand region be supported? Will servers be region based?
Each major region is supported by its own servers located in that region, allowing for low-latency gameplay in those areas. The regions are North America, Europe, Aus/NZ, Korea/Asia and Japan.
We are in the process of uploading localised versions of these Q&As onto the EU forums, so please visit http://community.eu.playstation.com/playstationeu/ if you wish to check them out.


Okay, so community is a huge aspect of SOCOM, right? This coincides nicely with the other huge aspect of SOCOM, which is actually playing online. How do you keep track of all of this, though? How do you know when to hop onto a regularly scheduled clan match? Where do you check for the ladders?
SOCOM: US Navy Seals Confrontation is including a dedicated calendar that'll keep you up-to-date. You can view tourney sign-up dates and see which ones you're already registered for. Clan ladders show up here, too. If you've received an invite to a match, look for it to show up on the appropriate day.
Basically, the Calendar is going to be the place to keep an eye on when you boot up SOCOM: US Navy Seals Confrontation. Its at-a-glance format lets you easily see exactly what the next two weeks holds, and it'll even show you selected day highlights for those matches that are just a little more important than the others.
Beyond the Calendar view is the Day View. It's sorted by hours, rather than days, so you can get really specific information on-screen, as far as scheduling goes. You can also filter events by type to whittle it down even more. If you're going to spend eight hours a day playing SOCOM, you might as well have a schedule and switch things up, right?

Will we be able to put different color camos on our weapons?
Allen: Not in the first release but you never know what the future may bring.
When we customize our character, will we be able to wear wild colors (pink, purple, yellow, orange....etc.)
Allen: Wild colors are fine for the competition but SOCOM prides itself on realistic and intense looking characters. There are lots of color options but they are designed to work with the area of operation, so no neon green for you!
I was wondering how deep the physics engine actually goes with things such as grenades and the like? I.E. Are you able to pick the grenade back up once its thrown (If you have time), would the grenade roll back down a hill on a steep incline, etc.
Seth: You cannot pick up grenades that have been thrown. Grenades will roll down a hill.
Is there still a dive to prone ability in the game? (This ability was added in SOCOM II, and I think I speak for most when I say it is a loved.) If it is in the game, can the character get up fast from prone like in SOCOM II, or do the characters get up slow from prone like SOCOM 3/CA?
Seth: This is currently in the game, we like it too :-). The speed of getting up is similar to SOCOM II.
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Old 27-06-2008, 06:10 AM
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Keep it coming stevie... WHOOP WHOOP
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Old 27-06-2008, 08:22 PM
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This sounds the bees knees...
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Old 27-06-2008, 09:03 PM
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Not sure if youve seen the videos...poss new????

http://uk.media.ps3.ign.com/media/90...76/vids_1.html
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  #26 (permalink)  
Old 27-06-2008, 09:36 PM
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Quote:
Originally Posted by Pedds1 View Post
Not sure if youve seen the videos...poss new????

http://uk.media.ps3.ign.com/media/90...76/vids_1.html
I hadn't seen most of them, good find!
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  #27 (permalink)  
Old 27-06-2008, 11:06 PM
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Quote:
Originally Posted by Banana Man View Post
Keep it coming stevie... WHOOP WHOOP
Will do
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  #28 (permalink)  
Old 30-06-2008, 07:36 PM
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SOCOM: U.S. Navy SEALs Confrontation is going to have a newer, better headset that'll come both packaged with the game and separately. Why separately? Well, they did such a good job on it that it's going to be the official Bluetooth® Headset for PLAYSTATION®3.
We've got some shots of the headset from different angles here.




It has a few neat features that aren't on a lot of Bluetooth headsets. First among them is the mute button.

It isn't 100% complete yet, as it's in the prototype phase for now. There are a few more PlayStation-exclusive features that they're working into the mix, plus some refinement on the ergonomics and plastics that are being used in the design. Even then, it's remarkably complete. It's designed to fit into either ear and was designed and optimized specifically for gaming. Look for more info on it in the months coming up while they hammer out the specs. There are a few more features in the works that sound pretty cool.
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  #29 (permalink)  
Old 30-06-2008, 09:10 PM
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Old. >_>
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Old 03-07-2008, 02:50 AM
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