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Old 31-08-2007, 09:53 AM
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Default Warhawk Game Developers Interview

Quote:
There were two things that were especially interesting, one which is funnier and the other a little more serious. On the serious side we had players who really enjoyed hosting their own games, so people were hosting a lot of games. What we did not anticipate was people hosting games way beyond their bandwidth limits of what their line at home could use. So we got some negative feed back about that. Some people would say things like, "I was playing on this one guy's server and it was lagy, and as more people connected it got worse." And it ended up being because some poor guy in his house was running on a not very good DSL line and hosting 20 players on his machine. At that time our bandwidth limiter was not well calibrated, we didn't know how important of an issue monitoring bandwidth was going to be. As a result we know it's wicked important because while we don't want to limit that individual's game experience, it's not good for the community for him to host a game that supports more players than his data connection can support. So that guy can join in on a 32 player game, he's certainly not going to be hosting that many players on his server. That guy can safely host 8-16 players on a DSL line, while if you have a fast cable line you're easily able to host 20-24 players, and if you're on a good network connection then you can host 32 no problem. So that was a bit of information that we did not expect.
Hmmm, this brings me back to my idea of setting up a private server for the website members.... maybe it can be done afterall.

http://www.gamepro.com/sony/ps3/game...s/131848.shtml
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